![]() ![]() One of the challenges that I face with 3D modeling is the amount of hoops that I need to go through in order to get my model from Blender into my work-in-progress WebGL game.Īfter working on a model, I needed to export it using the correct settings and then run my converter on the correct file. The experiment ended up coming together, so in this post I’ll explain how it works in case you ever want to do something similar. Hot reloading a 3d model from Blender (right) -> Web Browser (left) ![]() So, in our case, we’re updating our 3d model vertex data without refreshing the page. In case you’ve never heard the term, hot reloading is when you reload something while your application is running. Over the weekend I experimented with hot reloading 3d models from Blender into a WebGL application.
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